(Storerooms are both cheap and fast.) Then later I will take out or replace the bridge, depending on where/what it was. I've been playing with "bridges" with something cheap (like a Storeroom) from the Access Lift (or wherever) to link to other areas, so the base can expand faster. But Hangar+Stores then Hyperwave then Living Quarters gets you a functional base pretty fast. The one drawback with the "perfect" design is that you have to wait until each module is built before you can attach the next one, since it's all crammed against one wall. I suppose a Small radar in place of the General Stores would work well too - if not better - although it's more expensive and not useful like the Stores would be. If I'm patient, I'll put a General Stores (10 days build time) above it first, then the Hyper-Wave, to give the "scout post" a little separation from the Lift. (If it's before I've unlocked that tech, I guess a Small Radar is a good start - although I usually manage to get Hyper-Wave before I have funds I want to allocate for a second base.)īecause of this, I'll build a Hangar below the Access Lift and a Hyper-Wave above it. When I build a new base, I want a Hyper-Wave Decoder there as quickly as possible. Some thoughts - MikeTheRed 17:11, 14 June 2006 (PDT)īuild time is one of the biggest factors in base construction. Of course, the Hyperwave and the Stores are much more viable for actual base usage. What do you think of the concept of a Small Radar next to the Access Lift, with either a General Stores "past" it, or a Large Radar? The Small Radar keeps aliens "in the open" the Stores can then be used as you suggest, and/or wouldn't a Large Radar be better than a Hyperwave, because more soldiers can fit in the ground-level room of it (plus come in its "back door" with impunity)? However, I may give it a go just for the fun of a change. Traditionally I have not fought base battles, preferring to down the Retaliatory battleship first. Ethereal (or anyone) - See my new Floor Plan section.
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